The horror diary

Classic and niche horror films, books and games, occult horror, and the art of making ordinary things unsettling.

STASIS: a clear view of an uncaring ship

STASIS makes an overhead view feel painfully unequal. John is a person inside an enormous arrangement of machinery, with no reason to expect it to accommodate him.

Pontypool: understanding is the problem

A radio host needs words to make sense of a crisis. Pontypool puts that useful habit in danger, turning reports, repetition, and comprehension into uneasy company.

The White Reindeer: a winter tale with teeth

Erik Blomberg and Mirjami Kuosmanen’s 1952 Finnish horror film makes transformation look like both a release and a frightening cost, while its snowbound images keep the landscape in view.

Iron Lung: a photograph is not a window

Iron Lung makes navigation depend on incomplete information. A design-focused review of the original submarine game, its still camera, and its cramped premise.

Mundaun: let the pencil marks stay

Mundaun’s hand-penciled Alpine world makes roughness an expressive choice. A design-focused review of its texture, exploration, and fear-driven movement.